Dakkajets: Aeronautica Imperialis Information. FLC: Knights of Caledor (High Elves) led by Imrik of Caledor added to Fortress of Vorag in the Plain of Bones province (Dark Lands). Adjustments to initial army placements and diplomacy to improve early-game flow. The detriments of being dismembered still apply. In addition, The Master Necromancer leading the faction has been renamed "Kadon". Hi, Orks need war just as a human or Aeldari needs food and water and over the long millennia of their existence the Greenskins have become very, very good at it. Waaagh! energy field also impacts their equipment. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. Stop me if you’ve heard this one before… You’ve recruited a fresh-faced group of Chameleon Skinks to support your Saurus push. The threshold for unlocking the ability scales with army size, so the more units you bring the higher the threshold. We’ve addressed two important bugs with our Splash Damage system relating to how damage is calculated. This was inconsistently rolled out and negatively impacted gameplay. It followed The King's Shilling Update, and was succeeded by Da Nutz ‘N’ Boltz Update. Red Crested Skink Chiefs no longer lose all their attrition immunities when mounted on an Ancient Stegadon, Reinforcement events for the Empire will no longer incur a trespassing penalty, Amber Wizard now uses Green Griffon mount in both campaign and custom battles, Wulfhart’s Hunters no longer have a chance to have their unique traits replaced by vanilla ones, The Huntsmarshal’s Expedition will now start with Wulfhart’s Hunters when an AI faction, Volkmar no longer has a hidden 75% discount on elector units, Fixed an issue preventing The Red Duke from benefiting from certain technologies and effects when confederated, Fixed the vampire hero trait Master of the Black Arts not granting Spirit Leech as stated, Vampire Lore of Shadows casters now gain bonuses from corruption effects (leadership), Black Knights with lances and barding now properly display Armoured and Shielded instead of just Armoured in their bullet points, Norscan characters will now use the updated WARHAMMER II character traits, Fixed an issue causing many effects that stated Warriors of Chaos to also affect Norscan factions, The trait Maimed Arm now provides its defence benefit for heroes as well, instead of just providing a flat penalty, Hellebron’s Palace no longer grants -1 recruitment duration for Witch Elves. Waaagh! Raiding Camp stance no longer requires movement points to enter. battle ability (see below) is upgraded to a more powerful version during a Call to WAAAGH! registered trade marks or trade marks of SEGA Holdings Co., Ltd. or its affiliates. Karak Eight Peaks is now a ten-slot settlement. points, until the meter is filled and the ability is unlocked for use. Blood Voyage armies now receive army-wide Frenzy, If Har Ganeth is an AI faction, only the Lord of a Blood Voyage army will be Unbreakable, not the entire army, Channeling Stance (as well as variants such as Blessing of Lileath) now requires less movement to enter, Ungrim no longer grants +30% casualty replenishment for slayers in his army, this has been replaced by a unique passive “Journey’s End” which prevents slayers from dying until they lose at least 50% of their HP, Tier 3 Tomb King Barracks now grants an additional +2 unit capacity for Nehekharan warriors, Ravenous expansion skill for Skaven: Reduced factionwide settlement income from 20%/40% -> 2%/4%. Grimhold in the Southern Grey Mountains province has been renamed to "Fester Spike". Elector counts tooltip will no longer cut off in multiple languages. Each recruited Greenskin unit can access a new panel where they can benefit from one of several upgrade options. Waaagh! Unique skill line and items have been revamped with new effects. Banner ... Summer Smash Tournament Review: Big Wins for the Big Waaagh ... Related links: Waaagh … The first part of his Death Magic line no longer requires the Crown of Sorcery to unlock. Clan Spittel (Skaven) start in control of Fester Spike in the Southern Grey Mountains. Los Grot Bommers abre nuevas opciones tácticas para un ¡Waaagh! The unit ignores forest penalties if it is large and water penalties if it is small. Orks, I was off and running on building my own mighty Waaagh! The Orks $ 50.74 – $ 434.99. This means that the Orks have been bashing heads since before the rise of the Eldar and the formation of the Imperium. Maybe some sort of infighting mechanic when a faction leader is killed could do it. is a campaign mechanic added for Greenskins factions in The Total Waaagh! If you aren't playing as either, he starts in control of all the minor settlements of Yvresse. All Biologically engineered by the enigmatic “Brain Boyz”, the Orks were originally created more than 60 million years ago to fight in an ancient war. Spearmen and basic Archers are now available from tier 1 of the main settlement chain. Banner - Ork Nob with Waaagh! An Ork Warboss leads Orks from the Goff tribe in a Waaagh! Da Rusty Arrers (Night Goblin Archers): Morale 45 -> 50, Soulcrusher (War Mammoth): Base Reload Time Reduction 10 -> 30, Skyhammer (Gyrobomber): Base Reload Time Reduction 20 -> 30, The Shredder of Lustria (Dread Saurian): Base Reload Time Reduction 10 -> 30, The Black Spot (Zombie Pirate Gunnery Mob – Handguns): Base Reload Time Reduction 10 -> 30, Chosen of the Gods (Ushabti – Great Bow)Base Reload Time Reduction 10 -> 30, Ekrund Miners (Miners – Blasting Charges): MA 26 -> 27, The Tattersouls (Flagellants): MD 16 -> 17, Blackhole Flayers (Doom-Flayers): MD 28 -> 29, Dwarf-Thing Menace (Doom-Flayers): MD 28 -> 29, The Doombringers (Warpfire Throwers): Base Reload Time Reduction 15 -> 30. These units will now correctly retain the ammunition that they didn’t fire when they were interrupted, so they don’t lose out on any damage potential. We recently ran an experimental beta called the Proving Grounds to test some more extreme changes to in-game systems and mechanics. Lost -1 Earth Blood Winds of Magic cost reduction, but gained an additional +10% Aura Size and +5 Character's Aura Leadership effect. Quick Battle and MP Winds of Magic change. Sigmar statue and cliff sizes drastically reduced. a specific trophy based on the performance of the WAAAGH! I am drawn to the flashy, ramshackle grit of an Orks force, and I knew that this was the look I wanted to bring to my army. Depending on the culture and strength of the selected enemy, a reward trophy will be granted if successful, These armies are available for use for the duration of the Call to WAAAGH! Ambush at Thundering Falls quest battle now rewards a Night Goblin Shaman instead of a Goblin Big Boss. I am a huge fan of the Ork aesthetic and the humour they can interject into the Warhammer 40,000 universe. sasquatch94 Senior Member Registered Users Posts: 166. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. Warhammer, the Warhammer logo, GW, Games Ork Air Waaagh! Aside from allowing Orks to form some form of hierarchy, this gestalt psychic field allows slapped-together weapons, vehicles, spacecraft, and aircraft to function when, according to all laws of physics, they should explode, fall … The Clone unit spawned by this ability now have the same health as their parent unit. Dragon Isles: Dread Rock, Shattered Stone Isle, and Dragon Fang Mount are all now port settlements. Ork Air WAAAGH! Now an anti-large and damage buff for allies in an area, Lowered rarity from Rare to Uncommon (cost of ability reduced too). They Needs Stabbin’: Defensive debuff for targeted enemy character. Being able to rocket up the hills that dot almost all maps without losing pace while passing through trees allows them unparalleled mobility within densely forested areas. Success is achieved if the target capital is player-occupied at the end of the Call to WAAAGH! It replaced the Fightiness/Waaagh! Confederated lords will now skip directly to the final stage of their quest chains when they reach the required level for their items. Previously, if a unit was interrupted during a volley or burst fire attack, they would lose any remaining ammunition in that volley or burst. Dakkajets Aeronautica Imperialis Entre los más pequeños y numerosos de los aviones Ork, el Dakkajet está construido para la velocidad y la potencia de fuego, capaz de desatar granizadas devastadoras de ataques de su arsenal de akribilladores pezados cuádruples grandes shootas. Fixed an issue with the training level of all units in the game. VOLLEY/BURST FIRE WEAPON AMMUNITION CONSUMPTION REWORK, Existing Character Item and Ability Changes, https://www.totalwar.com/blog/total-war-warhammer-ii-the-total-waaagh-update/, https://totalwarwarhammer.gamepedia.com/The_Total_Waaagh!_Update?oldid=82261, Greenskins now have a factionwide resource called Reputation, Reputation is generated by fighting battles. If you aren't playing as the faction, they only start in Yvresse, but their AI is programmed to invade the Badlands. Immunity to Vampiric attrition (Lords Army). Waaagh! The Woodsman attribute is an offshoot of this Strider attribute that grants only the ability to pass through trees, this attribute is available on all ground units belonging to the Wood Elves and Beastmen, as well as these additional units: Strider units now feel more snappy and responsive. Numbers on the new Waaagh! All Lord characters have 150 cost increase now that WAAAGH! These unique abilities are not available in Multiplayer Quick Battles. It also encourages you to bring larger entity-count units like Goblins; more entities means you generate points quicker (even if Gobbos don’t always survive long enough to see the ability used!). logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, The entities in the unit spawned by Doppelgang also had their mass significantly reduced, in order to reduce the ability’s effectiveness as a makeshift snare/slow. main_warhammer: Culture. Although an individual Ork isn’t terribly smart, they collectively possess an impressive psychic power that is most likely a remna… If you're playing as Eltharion, he replaces the "Skull Crag" minor faction in Blightwater province. Practiced by Orc Shamans, the spells of Da Big WAAAGH! The Ork WAAAGH! Beastmaster skill Sorceresses of Ghrond now applies its recruitment time reduction to Bloodwrack Shrines. Added "The Marshes of Madness" (new province) to the Badlands with 2 new regions: Morgheim (province capital) and Floating village. Please register for Total War Access to use the forums. The towering Gargant in the background gives you an idea of the terrifying scale of an Ork invasion. Fixed an instance where the Chaos invasion in multiplayer campaign would not occur correctly until the game was reloaded. Gains access to a new unique building in Nagashizzar. Fixed several instances of RoR being subtly different from their base unit at rank 9. Lost 2% Missile Strength but gained +11% Range. My idea is that there should be army upgrades and Ork warboss traits that allow for your Ork units to have a larger unit size then their original base size. With Tenor, maker of GIF Keyboard, add popular Waaagh animated GIFs to your conversations. Warhammer 40,000: Dawn of War - Dark Crusade: Tau Campaign - Green Coast (Ork Stronghold), After Action Report Bonesmasha: Supreme leader of the Ork Waaagh! Strider has long been an estranged attribute, providing niche benefits that were hard to take advantage of. Black Orc Big Boss (War Boar) - Red Cloud Waaagh! +5 recruit rank now applies to Loremasters and Archmages, Diplomatic relations bonus now also applies to Wood Elves, Lizardmen and Dwarfs, Now receives -25% recruit cost for Phoenixes and Swordmasters of Hoeth, Now receives -25% building cost for Mage-related buildings, Teclis now starts with a Loremaster hero in both Vortex and Mortal Empires, Teclis now starts at war with Clan Fester in Mortal Empires campaigns. Creative Assembly, the Creative Certain stackable campaign effects (notably Administrator and Entrepeneur) have had their effects reduced, while others – particularly character-only battle effects – have been strengthened, The +1 Influence per turn effect on the Court of the Phoenix King has been replaced by a 10% cost reduction to all Intrigue at Court actions, Generic characters now never start the campaign with a negative influence trait. flows out from the shaman and into any one Orc of his choosing, rendering them able to ignore battle damage or problems of being winded and also have hatred for all combat opponents for a limited time. Fixed an issue where unclickable man-thing appeared in settlements after Doomsphere detonation! Okenhammer in Zhufbar province has been renamed to "Cragmere". Clan Ferrik (Skaven) start in control of Cragmere and Karag Dromar in the Zhufbar province. This was especially punishing for units like Warpfire Throwers and Ratling Guns. When you waaagh metter fills up slightly you get something like +5 leadership and some charge bonus as your boys are excited to fight. Overcasted Winds of Magic cost reduced from 11 to 10. Fixed an issue where High Elf Mages riding Ithilmar Chariots were incorrectly scaled. As part of reworking strider, we’ve also re-evaluated where it is available. Added "Shrine of Loec" and "Tralinia" (new regions) to Yvresse (existing province), Added Shattered Cove (new region) to Gnoblar Country (existing province), Added Karak Raziak (new region) to Northern World's Edge Mountains (existing province), Added Khazid Irkulaz (existing region) to Peak Pass (existing province). The Strygos Empire has relocated to the new Marshes of Madness province. The second bug was that attack animations with multiple splash attack zones would do multiplicative damage in correlation with the number of splash zones. Much of the territory previously belonging to the Red Fangs and Karak Azul has been distributed to new factions (Skull Crag and Clan Volkun). Waaagh army is usually pretty weak, only moves after your turn ans somethimes has questionable decision to say the least. Butchers of Kalkenguard (Minotaurs – Shields): Companions of Quenelles (Questing Knights): Ravagers of Rakarth (Scourgerunner Chariots): Scourgerunner Chariots and Ravagers of Rakarth (Scourgerunner Chariots): Slaanesh’s Harvesters (Doomfire Warlocks): The Siren of Red Ruin (Bloodwrack Medusa): Witch Elves on Cauldron of blood and Bloodwrack Shrine: Boris Todbringer (mounted on an Imperial Griffon): Night Golbin Warboss on Great Cave Squig: 850 → 1000, Goblin Great Shaman on Giant Wolf: 500 → 650. and will disperse when it ends, WAAAGH! With this update friendly fire will still cause damage, but will never inflict debilitating contact effects on your own units. A WAAAGH! Please register for Total War Access to use the forums. (so nice with double army size on the battlefield) Then I got a second Waaaagh going and attacked the border princes with my first, in the same turn. Please register for Total War Access to use the forums. is now something players can strategise and plan around, where expertise nets you bigger rewards the bigger the challenge. Fortress of Vorag – Tower of the Bloodytooth, Marshes of Madness – Lost Necropolis of Mourkain. Assembly logo, Total War and the Total War logo are either registered trade marks or A successful WAAAGH! You can have both! Grimtoof is the Ork WAAAGH! This realises the original design intention of the unit, High Elf Dragon Mounts, Lothern Sea Guard and Phoenix Guard units now have faction colours, Empire Archers and the Deathjacks now have different textures to distinguish them from one other, Fixed a few instances of selection banners clipping into units. Improved load times and performance of the Lord Kroak quest battle / Lord Kroak’s Temple subterranean (custom) battle. Their true origin, however, remains a mystery. We also looked at the Greenskins Legendary lords’ abilities and decided some of them needed some love. Orc waagh has been pretty bad mechanic since introduction. The ability Spinning Loons is no longer visible for enemy players, which means that it’s a lot trickier to find out whether a unit of Night Goblins contains Fanatics. We’ve implemented a few minor changes based on our learnings from beta feedback and may look at implementing more in future. Friendly fire meant you could poison your own troops just as readily as the enemy’s, leaving you with a zero-sum result. While ground troops push forward to secure tactical objectives, winged squadrons push forward in the skies to decimate enemy positions and intercept enemy fighters. Artist – Alex Boyd. Fixed an issue that could cause abilities to persist indefinitely if they granted healing and a unit hit their maximum healing capacity while they were ongoing, Vortex spells damage calculation no longer uses missile damage defense from target, Fixed an issue with army spell targeting for vortex when the unit target is over buildings, Projectiles should no longer fall short of their target when shooting from extreme ranges, Fixed an issue where units would not fire on targets when shooting from extreme ranges, Fixed some instances where projectiles and firing arcs did not match, Ammo counts will now take into account burst size, Artillery engine base missile damage is now being modified correctly, Decoy units will now use their parent’s leadership value for their leadership bar, Fixed instances where Dark Elves ability Guardian could stack, Durkit’s Squigs (Night Goblin Squig Hoppers) no longer count as melee infantry, Repanse’s Halo of Maidenly Wrath is now classified as an Explosion rather than an Augment (Area), Henri Le Massif (Hippogryph) is no longer missing the Siege Attacker trait, The Virtue of Duty now works when applied by a Hero character, Fixed an attack animation on Malus that causes him to slide after performing the attack, Fixed an issue where Deck Dropper Gunners didn’t appear to be holding pistols when idle, Fixed an issue where a variety of mounted units were not producing blood effects when hit, Malus’s transition into Tz’arkan is now visually smoother, Fiery Convocation’s Phoenix model no longer vanishes when zoomed out, The intro cinematics for Hand of Gods, Sunfang and Dragon Armour of Aenerion quest battles will no longer incorrectly show blood and gore stumps, Fixed an issue where Norscan Marauders with Great Weapons weren’t animating correctly when fighting as part of a Rogue Army. units will be awarded as well. Both of these rules have been removed as they were unintentional. Chaos Knight (Lances) found his mates and is now Chaos Knights (Lances). UI will no longer snap back to the top after scrolling down and upgrading a unit in Ikit’s Claw’s Forbidden Workshop. Clan Kreepus (Skaven) s Mordheim in the Ostermark province. Yarih5 Registered Users Posts: 1. The WAAAGH Studios (@TheWAAAGHStudio) | Twitter. Command : Black Orcs don’t often fight solo, but their obsession with killing things means some willingly end up as one-Orc armies. This was unintentional and a single entity should only be able to take damage once from a single attack animation. This also applies to vortices, bombardments and other sources of friendly fire debilitation… all except for Poisoned Wind. The net result is that the following abilities should feel more reliable when cast at short ranges, with moderate increases to the size of their projectiles: Previously some summoning spells could not be cast if the army was already at its 20-unit cap. Previously Winds of Magic followed the same rules as campaign and the starting amount was randomly rolled between 2 numbers. Lothern Sea Guard (unshielded) are now additionally available from tier 3 Elven Colony buildings and tier 3 ports, Archers (Light Armour) are now available from the tier 1 version of the Barracks (was tier 2), Shadow Warriors recruitment time reduced from 2 to 1. The Ork Warlord Ghenghiz Grimtoof Git-Slaver. Also, in battle, these units now use a new variation of the chariot model in that has the banner moved over to the side, in order to prevent the mounted characters from clipping into it. Beastslaver and Whiplash are now swapped on the Beastmaster’s skill tree, Unique items in the Mortuary Cult panel no longer state that they are repeatable, Arkhan the Black’s The Tomb Blade of Arkhan quest battle now has Arkhan the Black as the lord leading the battle, Fixed the Regiment of Renown variants of Nehekharan Warriors, Nehekhara Horsemen and Necropolis Knights not gaining the bonuses that apply to their base unit, The Bretonnian technologies that affect Norsca should now function correctly, Grail Reliquaes no longer count as war machines, Awakening of the Wood skill now has a spell ability on its tooltip, Armies can no longer clip into the mountains on Dread Rock island. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. In campaign, each Legendary Lord has their own unique WAAAGH! The old WAAGH! However, keep in mind that in multiplayer everyone hears the drums of war. Overcasted range increase removed from spell. Clan Helhein (Dwarfs) start in control of Mount Greyhag, Ash Ridge Mountains and Darkhold in the Wolf Lands and Plain of Bones provinces. as an Event See also: List of Ork Waaaghs! If you're weak. This undertaking combines the aspects of a mass migration, a holy war, a looting party and a pub brawl, with a bit of genocide thrown in for good measure. We’ve significantly expanded its behaviour with this rework. Smoothed cinematic transition to gameplay in the quest battle. The Greenskins. That means your enemy is going to know when you're attempting a WAAAGH and where that tower is. Even Wurzzag’s vigorous dancing can’t make up for his lack of clothing. Each subsequent splash zone now has diminishing returns by dealing less damage than the previous one (but only if the previous zone did damage to an entity). Alith's clone now spawns with the same health as him. Diplomatic relations bonus with Vampire Counts factions has been improved to +40, and now also applies to Arkhan the Black. This is something very interesting, specially in units like skavenslaves, goblins and zombies. battle ability granting a variety of bonuses to their army, but the ability took too long to unlock in Single Player, and in Multiplayer Quick Battles it encouraged the opponent to snipe the Greenskin Lord thereby removing the ability from the battle. All Greenskins factions have access to a new resource called Scrap, reflecting their tendency to scavenge items from battles or settlements to inventively improve their gear. Greenskins can no longer build two versions of the Beast Lairz building in major settlements with the Pastures resource. Mechanics, where a Greenkins army would hit peak Fightiness and spawn a second, AI-controlled companion army, are gone for good. My suqqestion is: 1. der Plattnasen Faction : Faction Name. Same problem here :( I was really enjoying the Waaagh mechanic, and had crushed a few armies, and taken a few keeps with a huge Waaagh attacks. Tweet Compartir Google+ Pinterest . At the end of the Call to WAAAGH! Update is an update for Total War: Warhammer II which released on the 21st of May, 2020. They would probably have to nerf them in some other way to keep them relatively balanced. Because Skaven! Spinning Loons and The Loons of Eight Peaks: The first bug was that during a single attack animation, if there were multiple splash attack zones, an entity could be damaged twice. The Greenskins needed some love, and the free “Total Waaagh!” update that coincides with the release of Total War: Warhammer II – The Warden & The Paunch DLC does just that. aéreo Ork, y sus bombas autónomas son (hasta ahora) únicas en el juego. Loading a mutliplayer save game will no longer show the host’s faction name as blank on the client’s screen. Once the population has reached a critical mass, its (now towering) Warboss will launch a Waaagh!, named after the ferocious Ork war cry that has terrorised their foes on battlefields beyond counting. This has now changed in MP and Quick battle, where the starting amount should now always be 15. trade marks of The Creative Assembly Limited. The names of all Chariot units have been pluralised to better reflect the fact that chariot units are comprised of more than one chariot on most unit sizes. Teclis’ Manifold Sorcery skill is no longer factionwide, Archmages have their own flavour of cost reduction! The new WAAAGH! — Total War Forums. Karak Azgal has been burned to the ground by the great dragon, Graug the Terrible, and now starts the campaign abandoned. This should dramatically reduce the number of cases where quest chains would fail or become incompletable due to differences in faction mechanics. You now have full control over all aspects of the WAAAGH! The 1st WAAAGH is the first major WAAAGH in Imperium history against the Imperium of Mankind. has been built into the faction and no longer needs to be taken as a separate ability. A WAAAGH! Imo, the Ork WAAAGH mechanic is great. SEGA and the SEGA logo are either Passive Ability now grants increased power reserves and power recharge rate (like Arcane Conduit) instead of buffing his melee stats. Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated They will reinforce their primary army in all battles, with the exception of interceptions and ambushes. This has now been altered in order to mitigate the extra damage provided from additional splash zones. This page was last edited on 25 November 2020, at 00:47. The Gunnery Wight’s Cacklefruit skill no longer replaces bomb throw. First and foremost amongst all of the Orkoid instincts is the literal need for an Ork to wage war. Aunque maravillosamente extravagantes, también son armas increíblemente potentes que tus oponentes rápidamente temerán. The Coming of Grom has prompted Alastar the White Lion to wield a flashy new axe that he actually had the entire time, but simply didn’t tell anyone about. Alith Anar’s Hand of the Shadow Crown hero can now search ruins and now correctly shows that he increases the discoverability of local Under-Cities, Loremasters of Hoeth can now equip Arcane Items. Warboss Ghazghkull Mag Uruk Thraka has managed to convince many warlords to consolodate their power under him as he promises to deliver all the Orks a good "fight'n and loot'n" spree. under the control of the Ork Warlord Ghenghiz Grimtoof which slammed into the Periphery Sub-sector of the Segmentum Obscurus' Calixis Sector in 814.M41. Previously these abilities had a hidden rule which prevented them from causing friendly fire for the first 2 seconds of their lifetime and shrunk them for the first 3 seconds of their lifetime. Waaagh! Equipado con una armadura pesada y una carga útil aún más pesada de armas, cohetes y bombas, el Fighta Bommer está construido con un solo principio en mente: ¡el poder da la razón! Si compras este producto puedes ganar hasta 5 Puntos de fidelidad.Tu cesta tiene un total de 5 Puntos de fidelidad que pueden convertirse en un vale descuento de 2,00 €.. Compartir en Facebook; Quitar de mi lista de deseos; Añadir a lista de deseos also describes the rare occasions when Orks stop fighting amongst themselves and band together against other races. WAAAGH! Every entity engaged in melee combat generates WAAAGH! the Reputation meter will reset to 0. Certain combinations of players and difficulty settings in Vortex campaign will no longer result in one player starting with additional armies and settlements. Miners with blasting charges now count as melee units instead of missile units for bonuses. We have made adjustments to the metadata of the following units because it was observed that they were over-performing in combat: We discovered that the metadata zones that dictate the area where the unit can logically attack and hit targets in melee were scaled and positioned incorrectly. Adjustments to initial army placement to improve early-game flow. Overcasted Winds of Magic cost reduced from 18 to 16, Winds of Magic cost increased from 15 to 18, Summoned Cygor Stable Binding duration increased from 66 to 72, Winds of Magic cost increased from 13 to 14.