You either lose your +3 tolerance or ability to make … Combine it with a strong dhimmi estate and you don't have to care about hindu or confucian provinces anymore. Religion has nothing to do with Mughals formation decision, however, if a non-Muslim forms Mughals they will change to despotic monarchy by event. Multan (area), Lahore, Sirhind (area), Sind Sagar and Kashmir (area). owns its core province Lahore (507). If your estates are limited to Hindu lands, then I guess it is a lose-lose situation. Whew. Autonomy will only. About to form Mughals, and I'm wondering what would be the best religion to be. I am about to change tag from Timurid to Mughal and cannot decide to change traditions and ideas. This video is a timelapse of my Timurid Mughals Caliphate world conquest in patch 1.30 of EU4 (Europa Universalis IV) and the EU4 Emperor update mughals world conquest eu4 . » eu4 mughals guide | The music of Dik Cadbury, Dick Cadbury, Richard Cadbury and friends This website uses cookies. I'm planning to take Humanist as an idea group, as it synergizes real well with Mughals ideas, so conversion isn't a problem, as I won't be using missionaries. Now imagine if they were Emperor of China... +3 Land Leader Fire is now possible with Mughal NIs. Mughals/Timmi are great for early blobbing. You can pretty much forget Harmony, just tank it - the hit is minimal. Stay as Sunni, and have the Piety mechanics, or force spawn rebels to convert me to Hindu and have the option of Hindu polytheism? I don't say you should convert to Hindu via rebels. By browsing the site you are agreeing to our use of cookies. The religion that a nation follows and how tolerant it is of other faiths is an important aspect of gameplay in EUIV. They have some cool new mechanics and massive new mission tree. Mughals got a major buff in 1.26 patch/Dharma update. Mission Completion requirements Effects Prerequisites Pacify Punjab Mughals: . With this in mind I think Genoa probably is the strongest option, since Venice is heavily incentivized to stay as merchant republic. You form Mughals as a Sunni country, because Mughals were Muslims. Once you get advanced CBs it doesn't matter (I ended up droppping the religion group later on). I'm pretty far into my Timmy->Mughals game, 1614 to be precise. Military: Both get: Prestige +1, Discipline 5%, Timurid: Leader shock +1, Morale 10%, Shock damage 10% Mughal: Cavalry combat +20%, Military policies +1 Timurid ideas are much, much, much better. ; All provinces of the following areas are owned by Mughals and its non-tributary subjects and have a local autonomy of less than 30: . The religion of a nation will confer specific benefits, enable different mechanics, and affect diplomatic actions as nations of mutually accepted religions have a better chance of reaching agreements with one another. But this guide will follow Timurids into Mughals, as Timurids start as a strong nation and a great power and once you get over the initial vassal disloyalty phase, you can become unstoppable in the region. The single biggest reason with Mughal ideas would be the 25% core cost reduction. I've taken Humanist, Offensive, and Quantity. EU4 Emperor Patch 1.30 - YouTube. Otto's have the same bonus to tolerance of the heathens, +1 accepted culture and huge boni to force limit and manpower recovery. In the new patch, you can form Mughals fairly fast with Delhi. The Mughals can get 60% CCR without any admin efficiency or permanent claim bonuses before 1500... provinces with perma-claims will have them pay the absoute minimum price, 2 admin per development, up to 30 development. Reduces tech- and ideacost is great as well. I harmonized Hindu first since I'd get permanent CBs from Mughal, for example.